I modelled the Valorant spike based on an early concept design I found. I decided to try and make it slightly more realistic and used a PBR workflow to make this asset.
This was my first attempt at animating something in years, so I kept it basic.
Modelled in 3DS Max Textured in Substance Painter
Polys: 1,707
Tris: 3,196
Verts: 1,918
Open and Close animation In Marmoset
Sketchfab