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PBR Valorant Spike

I modelled the Valorant spike based on an early concept design I found. I decided to try and make it slightly more realistic and used a PBR workflow to make this asset.

This was my first attempt at animating something in years, so I kept it basic.

Modelled in 3DS Max Textured in Substance Painter

Polys: 1,707
Tris: 3,196
Verts: 1,918

Open and Close animation In Marmoset

Sketchfab

The Concept Art I based the Asset on

The Concept Art I based the Asset on

Screenshot in 3DS Max - Wireframe

Screenshot in 3DS Max - Wireframe